Winning UFAis a Verb

There are players, who watch things happen, players who make things happen, and those who end up broke, asking, “What happened?” When players make things happen they are probably winning, or at least investing wisely and having fun. When players passively let things happen (e.g., calling anything, not raising or folding), they are likely in one of two modes: Losing or Breaking Even. For some, breaking even is winning enough. For others, breaking even means risking funds that are needed to pay bills. Players who neither win nor lose are non-winners, “almost” players who won’t quite reach their goals. They are more prone to let things happen. Even though players break even, it’s better than chasing impossible hands. Players who make things happen will chase the cards based on odds, rather than chasing their luck!

“Making” vs. “Letting” Things Happen

Passive gaming usually involves playing on hunches and feelings. In short, not thinking. While it’s true that people can be lucky and do win on hunches, too many passive players consistently let impulse rule their responses. Losing is the eventual outcome. Such losing players seldom take responsibility for how they play. While ill fate happens to everyone at some point, winners will seek solutions and learn something from their mistakes. Winners take those losses in daily stride and act on them. On the other hand, losers prefer to blame everything but themselves. A loser is not actively building hands or playing the odds. A loser passively lets hands happen. Just as some people wait for success to come to them, passive players whine about how bad the cards are but won’t leave the table and say “no” to losing.

The Activity of Winning

Winning is not a passive outcome. It involves building hands based on odds and how “alive” the …